Haha your joking right, new, World of tanks has been live for 3 years as it is, not counting alpha, closed beta and open beta stages, so I think its fair to say there well established in the f2p market and that after 3 years its avg earnings per player is among the highest, shows quite well how popular the game still is and how well its doing and will proberbly continue to do well for many more years to come. That’s trading money for time and effort, nothing more. Keep an eye out for gold giveaways and 50% discounts and you should have preciously little trouble owning a stable of tenks larger than you actually have time to play properly, quite without spending a cent if that’s important for some reason.īut ALL premium acc time and prem tenks actually buy you is *convenience* in the form of greater profit margins and exp gains ergo faster grinds. In any case, garage slots are in practice so cheap it’s not even funny.
Troubleshooting ftr player free#
Moreover, unlike the poor reputation the f2p industry has, WoT and WT have earned their player’s loyalty, I see it more that the players are willing to spend money in these games not simply because theyre trying to get an edge, but because they genuinely enjoy the game theyre playing.Īctually in principle *everything* you listed is pure convenience aid – you can theoretically get by with the default starting garage slots alone (plus whatever you free up by selling off gift tanks, if that’s your thing) as long as you’re willing to accept an obviously somewhat limited roster of “battle-ready” tanks and the credit losses of selling and rebuying them when you want to change the lineup.Īnd actually even *that* only applies to tank swaps outside the usual “trading up” when progressing in the research trees as the latter is done on 1-to-1 basis. premium tanks and aircraft in the respective games do not necessarily give a player an advantage on the playing field, since the vehicles in questions do not have any significant advantages for their tier and oftentimes are somewhat nerfed to compensate for their premium status (typically low pen t8 tanks for example, or the innately overtiered premium aircraft), so players still must rely on skill to achieve victory over their opponents. I dont think WoT or WT follow this model, although I can understand where people get mad at both of these games. As far as I am aware, “pay to win” f2p game models either consist of games which either force a paywall to effectively continue (they wont cut off content in the form of subscriptions, but just make it very hard to do so for free) or give a leg up for players who pay in the form of superior equipment or perks that almost guarantee a paying player outcompetes a f2p player.